SELENE PRESS

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Stand tall, Citizens. Shields up. Spears out. Hold to the Passion of Courage!
In the world of the Three Seas, two city states stand at the brink of war. The city of Helemar faces destruction as hoplite armies prepare for battle. Within the city, Arete, knowing only a life of slavery, vows to seek freedom at any cost. She is thrown into the conflict when she and her master discover she is a Shepherd, one who has the mystic talent to kindle passions in the hearts of people. Passions of rage, joy, fear and courage... all rise and fall at her will.
Fifteen years ago Arete’s soldier friend Philon witnessed a single Shepherd destroy his army and take his people captive. Seeking not to control, but to understand the ability behind the destruction, he joins Arete on her quest to repay a debt, venturing where not even the creatures of myth dare to tread.
As Arete and Philon seek answers, the city-states clash, each exploiting the talents of their own Shepherds, and a greater unknown threat is growing. A power may yet rise that will lead to the destruction of all, one brought about by the war and the talent itself.
An epic tale set in a Hellenistic world that is both familiar and yet fantastical, in place that just may very well be real … somewhere and somewhen.

In a far-flung corner of the worlds-spanning Empire, Ser Kellan tor Iaestus is a Highwayman, sworn to keep the peace in the rugged Outlands. Armed with a revolver from a forgotten war and a hidden Talent to see truth, he is an agent of justice and peace in a wild land... so long as he keeps his talent hidden, lest he be pressed into the service of the Empire.
When Prospero, an Imperial Magus, arrives in the Outlands hunting for a magical truth-teller, Kellan is assigned as his guide. Certain he can keep his Talent concealed and maintain his freedom, Kellan escorts the magus on his journey. All goes well until a string of seemingly unrelated murders exposes demons, dark powers, and a warlock weaving cruel designs in the shadows. As Kellan and Prospero investigate, they follow a thread that leads from the Outlands to the city of Victar de Reya, links whores and politicians, and takes them from fine restaurants to piratical celebrations.
Saddled with a suspicious young seer and facing demons clawing at them from the Unreal, the two must work together to unravel the warlock's conspiracy before he kills again. But can Kellan locate the killer without exposing his own power, and surrendering the independence he's fought so hard to protect?
Duty demands truth. Survival demands secrecy. Kellan can't have it both ways... and time is running out..
